Simple plans that grow with your team.
Every paid plan includes everything — plans differ only by how many teams and players you run.
Every plan includes
- ✓Roster, scheduling & RSVP
- ✓Attendance tracking
- ✓Team chat, announcements & feed
- ✓Full periodization engine — Season, Arc, Chapter, Session
- ✓Workout builder + athlete self-logging
- ✓Readiness check-ins & coach heatmap
- ✓1RM / PR tracking & progress charts
- ✓Nutrition targets & daily logging
- ✓Squad competitions & leaderboards
- ✓Badges & achievements
- ✓AI coaching suite — workout generator, program builder, readiness summarizer, assistant coach

Full season planning

Tactical whiteboard

Conditioning timer
Most popular
Social
$30/mo
1 team · 25 players
Everything in Free, plus the full premium development engine.
then +$2.40/extra player
Start freePaid plans launching soon — they'll start with a 30-day free trial.
Club
$50/mo
3 teams · 40 players across your organization
For a multi-team program that wants everything unified.
then +$1.80/extra player
Start freePaid plans launching soon — they'll start with a 30-day free trial.
Academy
Custom
20+ teams · 100+ players across your organization
For a club or organization running many teams centrally.
Contact salesCoaching 1–3 players privately?
Solo is $15/mo — every premium feature, sized for a private roster.
Every plan, side by side
Paid plans differ only by scale — teams, pooled player seats, and the per-extra-player rate. The premium feature set is identical. Player caps are totals across your organization, not per team.
| Plan | Price | Teams | Players | Extra player |
|---|---|---|---|---|
| Free | $0/mo | 1 | 15 | — |
| Social | $30/mo | 1 | 25 | $2.40 |
| Club | $50/mo | 3 | 40 | $1.80 |
| Academy | Custom | 20+ | 100+ | $1.20 |
| Solo | $15/mo | 1 | 3 | $3.00 |
Add-on
AI credit packs
Every AI feature is always available; using one consumes credits from a purchased pack. Pricing is coming with paid plans.
Pricing questions
- What counts as a player?
- Any active or inactive roster spot consumes a seat toward your plan's player cap. Banned or removed players don't.
- Do player seats count per team or across my organization?
- Across your organization. Every team on your plan draws from one shared pool of seats — Club's 40 players, for example, is a total across all three teams, split however you like.
- What happens if I go over my plan's player cap?
- Extra players bill at a small per-player rate once your organization passes its included seats — up to a monthly overage limit you set yourself, so you're always in control of the bill. Adding more players pauses once you hit that limit, until you raise it or free up a seat. The per-player rate drops as plans scale up.
- Why does the per-extra-player rate get cheaper on bigger plans?
- Bigger programs pay less per additional seat — Solo's rate is $3.00/player, Academy's is $1.20/player.
- Why does Solo cap at 3 players when Free allows 15?
- Solo isn't a bigger version of Free — it's the cheapest way for an individual coach training a handful of athletes privately to unlock every premium feature. A program with more than a few athletes is almost always better served by Social.
- Can I stay on Free indefinitely?
- Yes. Free is free forever for one team and up to 15 players — there's no trial clock and no card required. When paid plans launch, they'll start with a 30-day free trial (card on file, auto-renews).